
My analysis has shown that the game doesn't provide a good enough environment that I would be going for, because it uses a type of navigation that is infinite, and has no ground. I am not sure if this is because it is unfinished or not. But I still love the aesthetic and the feeling of freedom the game gives, so I will try and emulate it in my flash game. I have also noticed the melee aspect of the game. Your melee attack works in a chain, so as you attack, as you press the melee attack button you set off a chain of melee attacks, each stronger than the next. This will interact with the enviroment because I am deciding whether or not to use clouds as the enemy as a twist, or to just include conventional enemies.
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