Tuesday, 31 July 2007

Project 2 Research

The environment I have chosen to research and look into for this next project is the environment in the game, Seventh Sky . I have found it an extremely interesting environment to be a part of and would like to emulate it in my game design. Although it is in another language and is quite hard to understand, the overall feel of speed and agility the game creates is immense. A copy of the game can be played here, although it is not finished as of yet. To the right is a screenshot although it doesn't capture the feel of the game as much as I would like it too, play it for yourself.

My analysis has shown that the game doesn't provide a good enough environment that I would be going for, because it uses a type of navigation that is infinite, and has no ground. I am not sure if this is because it is unfinished or not. But I still love the aesthetic and the feeling of freedom the game gives, so I will try and emulate it in my flash game. I have also noticed the melee aspect of the game. Your melee attack works in a chain, so as you attack, as you press the melee attack button you set off a chain of melee attacks, each stronger than the next. This will interact with the enviroment because I am deciding whether or not to use clouds as the enemy as a twist, or to just include conventional enemies.

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